Megan's writings

Divinlog no. 4: a passion project, but also a side project

This is part of my series of devlogs about my upcoming tarot music game Divinuet. Read them all here!

Divinuet logo Logo by Violet Eris

Sometimes people ask me if I have a release date planned for Divinuet. "I'm honestly not sure yet," I reply. "It's a side project, so how much work I'm able to do on it depends how much other work I have at any given time."

I started working on Divinuet a million years ago (in 2019), and I would not describe my progress as steady at all. It comes in spurts. There have been several months-long periods where I haven't worked on it at all, either because I was too busy or because, frankly, I was creatively burnt out. Working on a project this big, and for so long, is really, really hard.

It's difficult, I think, when your main job happens to also be doing something creative. Don't get me wrong, it's great! But I'm not in a situation where I sit around a boring job all day and then come home and do what I'm truly passionate about. I love composing music for films, games, podcasts, etc. a whole lot.* So I pour my whole heart into it, and I find that means I often don't have much energy left for Divinuet.

There's also the more practical matter of having bills to pay. So even if I hypothetically was working on a paid composing project that I didn't like, it would still be my first priority. I owe that to my clients, my bank account, and future Megan's professional reputation.

All that being said, I've been out of work for about a month and a half, which has sucked for a lot of reasons**. But it also means I've been able to fully throw myself into working on Divinuet. And that's been really nice, honestly!

I've made so much more progress than I thought was possible in such a short amount of time. The to-do list has shortened considerably. It's because I have a lot of free time, sure. But I think it's also because my creative energy isn't being used for any other things, so I'm working a lot more quickly than I usually do on Divinuet. It's been very cool! Reaching so many milestones feels really, really great.

But would I do this full-time if I could? I think probably not. I couldn't just stop composing for other people's projects indefinitely. That would make me sad.

But if I could take 6 months off to finish up Divinuet, knowing I'd have guaranteed work waiting for me when I was done? That'd be amazing! I actually like that idea a lot generally: mostly composing for other people's films/games/podcasts, and taking several months off once every few years to work on a personal project when the inspiration strikes.

But alas, that's not how life under capitalism works. So instead I have to work on Divinuet when I have time away from my actual work and hope it lines up with me feeling inspired to work on it.

It's not a perfect system, but it works.

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*Honestly I love it even more than I love working on Divinuet, if I were forced to rank them.

**Anyone want to hire me? I compose music for media, do audio implementation (I'm well-versed in both Wwise and FMOD), and I do arrangement/production for musicians. I also have a lot of experience with admin assistant type work, and I'm definitely open to doing that kind of work part-time as well (either remotely or in Chicago!)

#divinuet #game development